They instantly decapitate you.Īlso, yeah I always thought it was a bit strange that Isaac has such a relaxed sort of attitude towards Stross. They don't fire explosives at you if you get too close. They weren't in the original 2008 Dead Space.Īnd the blobs that stick to walls (Guardians) were in the original 2008 game. Originally posted by Castle Bravo:The enemies that peer at you from behind crates and charge at you were introduced to the series in Dead Space 2. I don't recall if either of those enemies were in DS1. The blobs that stick to walls, and fire an explosive if you get close. The ones that peer out from behind crates, then charge screaming. Were there enemies missing from the Dead Space remake? ![]() That surely makes this bad character writing.ģ. Wasn't Issac ridiculous, even if Stross convinced Issac that Stross knew how to destroy the markers? Even though Isaac ended up not trusting Dana, trusting Stross and especially with Ellie, was a mistake. Yet the result was Ellie lost an eye to Stross. Issac was also personally aware that Stross was very unstable. (This was during the very beginning when Isaac was still wearing the straight-jacket.) I can't remember the conversation, but I think there were hints that Stross was unstable. ![]() She called him a psychopath, and said he had murdered (I think his parents).Įarlier we saw Stross being talked to by one of the medical staff in a video recording. Whereas Dana warned Isaac to stay away from Stross. In Dead Space 2, Isaac Clarke repeatedly asks, tells, and even instructs Ellie, to look after Stross. ![]() Was that lore in the original Dead Space?Ģ. As well as causing psychological trouble. Hence causing people to turn into necromorphs. There was an audio log in the remake that stated that the marker emits something that changes human DNA.
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